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Hex Grid Paper for RPG Maps

Hex grids are the classic choice for overland travel in tabletop games, because every neighbouring hex is the same distance away. This guide covers how to scale them, number them, and print maps big enough to matter. For dungeons, switch to a square grid.

Open the hex grid generator → Browse all templates

Why hexes for overland maps

Pick a hex scale

Mark terrain and print big

Frequently asked questions

Why use hex grids instead of squares for RPG maps?

On hexes, every adjacent cell is the same distance away, so movement and ranges are consistent in all directions — unlike squares, where diagonals are awkward.

What scale should a hex be?

A common regional scale is 6 miles per hex; 1 mile per hex suits local exploration. Pick one and note it on the map.

How do I print a big hex map?

Use Tabloid size, or export the vector PDF and print it poster-size at a copy shop without losing sharpness.

Can I switch between pointy-top and flat-top hexes?

Yes — the generator has a hex orientation control that flips between the two layouts.

Open the hex grid generator →